FORGERY: Complete Specification Suite
Master Index & Navigation Guide
Created: December 16, 2025Total Documents: 7
Total Content: ~122 KB
Status: Complete & Ready for Implementation
π Document Suite Overview
1. FORGERY-SPEC-001-CORE-SYSTEM.md (13 KB)
Core System Architecture & Design Primary focus: What Forgery is, how it works, core mechanics Key Sections:- System overview & metaphor (smithing domain models)
- Core mechanics (quest system, Smith engine, rituals, crucible)
- Domain model integration roadmap
- Monetization tier structure
- Technical dependencies
- Implementation roadmap (4 phases)
2. FORGERY-GAMIFICATION-001-ALGORITHMS.md (19 KB)
Gamification Mechanics, Algorithms & Reward Systems Primary focus: How players engage, earn rewards, progress Key Sections:- XP & leveling system (formula, soft caps, unlocks)
- Achievement system (30+ achievements, 5 rarity tiers)
- Leaderboard strategies (seasons, ranking, tiebreakers)
- Guild system (treasury, quests, tournaments)
- Streaks & momentum mechanics
- Cosmetic rewards & prestige system
- Narrative & lore progression
- Anti-cheat mechanisms
- Analytics & player insights
- Success metrics
3. FORGERY-POLAR-MONETIZATION-001.md (21 KB)
Polar Integration & Monetization Strategy Primary focus: How Forgery makes money while staying open-source Key Sections:- Polar product structure & checkout flow
- Tier-based feature gating matrix
- Pricing strategy & optimization
- Revenue streams (subscriptions, cosmetics, marketplace, enterprise)
- Polar webhook integration & verification
- Churn prevention & retention strategies
- Fraud detection & compliance
- Polar fees & unit economics
- KPIs & cohort analysis
- Implementation timeline
4. FORGERY-DOMAIN-SYNC-001.md (16 KB)
Domain Model Integration with Manuscript Primary focus: Automatic quest generation from proto files Key Sections:- Manuscript integration overview (domain discovery)
- Domain metadata extraction
- Automatic quest generation pipeline (4 tiers per domain)
- Quest customization by domain type
- Scribe integration (real-time sync)
- Change detection algorithm
- Domain coverage matrix (8 domains)
- Quality assurance pipeline
- Scalability considerations
- API contracts
- Future enhancements
5. FORGERY-OPEN-SOURCE-SUSTAINABILITY-001.md (19 KB)
Open-Source Sustainability & Long-Term Strategy Primary focus: How Forgery stays open-source AND profitable Key Sections:- Open-source model overview (Apache-2.0)
- Monetization paradox (core free, cloud premium)
- Competitive analysis (GitLab, Mattermost, Red Hat models)
- Forgery layered monetization approach
- Community contribution & governance
- Fork risk mitigation
- Sustainability metrics & checkpoints
- Licensing & legal implications
- Community sponsorship programs
- Enterprise sustainability
- Year 1-5 vision
- Ethical guidelines (βNo Evilβ principles)
- Foundation transition plan (Year 3)
6. FORGERY-EXEC-SUMMARY-001.md (17 KB)
Executive Summary & Implementation Guide Primary focus: High-level overview, financials, approval checklist Key Sections:- The opportunity & vision
- Market position vs competitors
- 12-month financial projections ($244K MRR target)
- Product overview (4 pillars)
- Deep dive on gamification, monetization, open-source
- 12-week implementation timeline
- Key success metrics (engagement, monetization, community)
- Risk mitigation
- Competitive analysis
- Required approvals & next steps
- Long-term vision (Year 1, 3, 5)
7. FORGERY-REFERENCE-001-QUICK-GUIDE.md (17 KB)
Quick Reference & Implementation Checklist Primary focus: Rapid lookup, checklists, quick math Key Sections:- Command reference (all
sparki forgecommands) - Tier comparison quick table
- Quest tier quick reference
- XP earning calculator
- Level progression table
- Monetization flow diagram
- Gamification mechanics quick map
- Polar payment integration checklist
- Manuscript integration checklist
- Success metrics dashboard
- Open-source governance guide
- Typical quest user flow
- Troubleshooting guide
- Launch calendar
- Key links & resources
πΊοΈ Reading Paths (By Role)
π Product Manager
- FORGERY-EXEC-SUMMARY-001 (15 min) - Get overview
- FORGERY-SPEC-001 (30 min) - Understand mechanics
- FORGERY-GAMIFICATION-001 (30 min) - Engagement strategy
- FORGERY-POLAR-MONETIZATION-001 (20 min) - Revenue model
- FORGERY-REFERENCE-001 (10 min) - Check metrics
π» Backend Engineer
- FORGERY-SPEC-001 (30 min) - Architecture
- FORGERY-DOMAIN-SYNC-001 (40 min) - Manuscript integration
- FORGERY-GAMIFICATION-001 (30 min) - Algorithms
- FORGERY-POLAR-MONETIZATION-001 (25 min) - Webhooks & tier gating
- FORGERY-REFERENCE-001 (15 min) - Checklists
π¨ Game Designer
- FORGERY-GAMIFICATION-001 (50 min) - Deep dive mechanics
- FORGERY-SPEC-001 (30 min) - Quest generation
- FORGERY-REFERENCE-001 (15 min) - Quest balance tables
- FORGERY-EXEC-SUMMARY-001 (15 min) - Vision & goals
π° Finance/Business
- FORGERY-EXEC-SUMMARY-001 (20 min) - Projections
- FORGERY-POLAR-MONETIZATION-001 (35 min) - Revenue model
- FORGERY-OPEN-SOURCE-SUSTAINABILITY-001 (30 min) - Long-term strategy
- FORGERY-REFERENCE-001 (10 min) - Metrics
βοΈ Legal
- FORGERY-OPEN-SOURCE-SUSTAINABILITY-001 (40 min) - Licensing
- FORGERY-POLAR-MONETIZATION-001 (25 min) - Compliance & ToS
- FORGERY-EXEC-SUMMARY-001 (15 min) - Context
π Community Manager
- FORGERY-SPEC-001 (20 min) - Understand system
- FORGERY-OPEN-SOURCE-SUSTAINABILITY-001 (40 min) - Community strategy
- FORGERY-GAMIFICATION-001 (25 min) - Guild/social mechanics
- FORGERY-REFERENCE-001 (10 min) - Commands & metrics
π Immediate Action Items
Week 1 (This Week)
- Read FORGERY-EXEC-SUMMARY-001 (all stakeholders)
- Present to leadership (20 min presentation ready)
- Get executive approval (proceed/halt decision)
- Create Forgery team (PM, 3 engineers, designer, community mgr)
Week 2
- Architecture review (team reads SPEC-001)
- GitHub repo creation (sparki/forgery, public, Apache-2.0)
- Polar merchant account (get API keys)
- Discord setup (#forgery-dev channel)
Week 3
- Domain scanner implementation (start Phase 1)
- Manuscript integration research (prototype)
- Community beta signup (open 50-100 slots)
Week 4
- Quest system MVP (at least 8 domains)
- Closed beta launch (internal + trusted partners)
- Gameplay testing (mechanics validation)
π Key Numbers At A Glance
Revenue (12-Month Target)
- Monthly Recurring Revenue (MRR): $244,000+
- Annual Recurring Revenue (ARR): $2.9M
- Forgery Contribution: ~40% = $1.2M/year
- Team Tier: 5,000+ @ 125K/month
- Pro Tier: 1,000+ @ 99K/month
- Enterprise: 10+ contracts = $20K+/month
Users (12-Month Target)
- Community (Free): 50,000+
- Team (Paid): 5,000+
- Pro (Paid): 1,000+
- Enterprise: 10-20
Engagement (Month 6)
- Daily Active Users: 5,000+
- Quests per Day: 5,000+
- Average Session: 25 minutes
- 7-Day Retention: 70%
Open-Source (Month 6)
- GitHub Stars: 2,000+
- Forks: 300+
- PRs/Month: 20+
- Contributors: 15+
π― Document Relationships
β Completeness Checklist
System Design:- Core architecture
- Quest system
- Smith engine
- Ritual system
- Crucible system
- Domain integration
- XP formula
- Achievement system
- Leaderboards
- Guilds
- Streaks/momentum
- Cosmetics
- Prestige system
- Lore integration
- Polar integration
- Tier structure
- Feature gating
- Pricing strategy
- Revenue streams
- Webhooks & validation
- Churn prevention
- Manuscript scanning
- Proto parsing
- Quest generation
- Scribe sync
- Change detection
- Licensing strategy
- Community governance
- Contribution model
- Foundation transition
- Ethical guidelines
- Financial projections
- Unit economics
- Market positioning
- Competitive analysis
- Risk mitigation
- Implementation timeline
- API contracts
- Webhook specifications
- Quality assurance
- Scalability planning
- Troubleshooting guides
π Next Steps
Immediate (This Week)
- Circulate specs to stakeholders
- Schedule alignment meeting (1 hour)
- Get executive sign-off (go/no-go)
Short-Term (Week 1-2)
- Form Forgery team (5-6 people)
- Set up infrastructure (GitHub, Polar, Discord)
- Create implementation sprint (2-week cycles)
Medium-Term (Week 3-12)
- Execute Phase 1-4 per timeline
- Build community (Discord, contributors)
- Iterate on mechanics (based on beta feedback)
Long-Term (Month 4+)
- Scale community (50K+ users target)
- Optimize monetization (trial conversion, pricing)
- Plan Enterprise (white-label, compliance)
- Foundation discussion (Year 3 transition)
π Questions?
For different questions, consult:- βWhat is Forgery?β β EXEC-SUMMARY or SPEC-001
- βHow do players progress?β β GAMIFICATION-001
- βHow much will we make?β β POLAR-MONETIZATION-001
- βHow does it sync with Manuscript?β β DOMAIN-SYNC-001
- βIs this really open-source?β β OPEN-SOURCE-SUSTAINABILITY-001
- βWhat command do I use?β β REFERENCE-001
- βHow do I build it?β β SPEC-001 + team kickoff
π Document Metadata
| Document | Size | Words | Read Time | Last Updated |
|---|---|---|---|---|
| FORGERY-SPEC-001 | 13 KB | ~2,600 | 15 min | Dec 16 |
| FORGERY-GAMIFICATION-001 | 19 KB | ~4,100 | 25 min | Dec 16 |
| FORGERY-POLAR-MONETIZATION-001 | 21 KB | ~4,500 | 30 min | Dec 16 |
| FORGERY-DOMAIN-SYNC-001 | 16 KB | ~3,200 | 20 min | Dec 16 |
| FORGERY-OPEN-SOURCE-SUSTAINABILITY-001 | 19 KB | ~3,800 | 25 min | Dec 16 |
| FORGERY-EXEC-SUMMARY-001 | 17 KB | ~3,400 | 20 min | Dec 16 |
| FORGERY-REFERENCE-001 | 17 KB | ~3,100 | 15 min | Dec 16 |
| TOTAL | 122 KB | ~24,700 | ~150 min | Dec 16 |
π Conclusion
You now have a complete, comprehensive specification suite for ForgeryβSparkiβs gamified network research, development & testing subsystem. This suite covers:- β What Forgery does (vision & design)
- β How it engages players (gamification algorithms)
- β How it makes money (Polar integration + tiers)
- β How it integrates with Manuscript (domain sync)
- β How it stays open-source (sustainable strategy)
- β How to build it (implementation roadmap)
- β How to use it (commands & reference)
Generated: December 16, 2025
Created For: Sparki.tools & Materi Ecosystem
License: Internal Use (Will be open-source)
Next: Team kickoff β Phase 1 Implementation