FORGERY: Gamification Mechanics & Algorithms
Document ID: FORGERY-GAMIFICATION-001Version: 1.0
Date: December 16, 2025
Status: Technical Specification
Executive Summary
This document specifies the gamification mechanics, algorithms, and reward systems that power Forgery’s engagement layer. It covers XP systems, achievement tiers, leaderboards, guilds, and progression mechanics designed to drive 3x+ engagement lift.1. XP & LEVELING SYSTEM
1.1 XP Earning Formula
Every action in Forgery earns XP based on difficulty, complexity, and time investment:1.2 Leveling Progression
Level Formula:- XP requirements cap at 2M XP per level
- Progression becomes cosmetic (titles, cosmetics, prestige)
- Allows for “infinite” progression while preventing burnout
1.3 Level-Based Unlocks
2. ACHIEVEMENT SYSTEM
2.1 Achievement Tiers & Rarity
2.2 Achievement Categories
Progression Achievements:2.3 Achievement Display & Badges
Visual Representation:- Display top 5 achievements on profile
- Custom badge borders (Pro: metallic, Enterprise: holographic)
- Achievement showcase (Team+)
- Progress tracking toward next achievement
3. LEADERBOARD SYSTEM
3.1 Leaderboard Types
Community (Free):3.2 Leaderboard Seasons
Rolling Seasons (Monthly):4. GUILD SYSTEM
4.1 Guild Creation & Management
Guild Creation Requirements:4.2 Guild Features
Guild Treasury (Team+):5. STREAKS & MOMENTUM
5.1 Quest Streak System
5.2 Momentum Mechanics
Momentum Meter (Team+):6. COSMETIC & PROGRESSION REWARDS
6.1 Cosmetic Items
Available at All Tiers:7. PRESTIGE SYSTEM
7.1 Prestige Mechanics
Prestige Threshold (Level 50+):8. NARRATIVE & LORE
8.1 Smithy Lore System
Progressive Story Unlocks:8.2 Lore Rewards
9. ANTI-CHEAT & FAIRNESS
9.1 Cheat Detection
Monitored Behaviors:9.2 Fairness Mechanisms
10. ANALYTICS & PLAYER INSIGHTS
10.1 Player Dashboard
11. SUCCESS METRICS
| Metric | Target | Timeline |
|---|---|---|
| Daily Active Users (DAU) | 500+ | Month 3 |
| Quest Completion/Day | 2,000+ | Month 2 |
| Average Session Length | 15-30 min | Month 2 |
| Repeat Play Rate (7-day) | 70%+ | Month 3 |
| Achievement Unlock Rate | 5/user | Month 1 |
| Guild Participation | 40% of users | Month 3 |
| Leaderboard Engagement | 60% of top 100 | Month 2 |
Document Status: Ready for Implementation Review